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LCT: Learning and Collaboration Technologies - Program

Learning and Collaboration Technologies - Program

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(Last Updated: 3 July, 2024)
Saturday, 29 June 2024
08:00 - 10:00

S015: Novel Learning Experiences - I
Chair(s): To be announced

  • Screen Media Usage and Adolescent Learning: Unraveling the Timing and Content-Related Factors Influencing Academic Performance and Motivation
    Yingrui Wu, P.R. China
  • A Communication Support System for Japanese Language Learners Using Code-Mixing
    Mondheera Pituxcoosuvarn, Yohei Murakami, Shinnosuke Yamada, Japan
  • Innovative Design of Interactive Shadow Puppets for Children Based on STEAM Education Concept
    Chen Wang, Jianan Liu, Lingyan Zhang, Xinyi Chen, Yichen Wu, P.R. China
  • Bridging Theory into Practice: An Investigation of the Opportunities and Challenges to the Implementation of Metaverse-Based Teaching in Higher Education Institutions
    Abhishek Sharma, Australia; Lakshmi Sharma, India; Joanna Krezel, Australia
  • Unraveling Collaborative, User-Dependent IS: A Taxonomy
    Marvin Heuer, Chikaodi Uba, Germany
13:30 - 15:30

S039: Knowledge transfer with VR/AR or digital body representation
Chairs: Nicholas H. Müller, Hakan Arda, Germany

  • Exploring the Impact of Virtual Presence in Digital Meetings: A Comparative Study
    Hakan Arda, Karsten Huffstadt, Germany
  • Training Development in Dance: Enhancing Precision through Motion Capture and a Virtual Environment for Injury Prevention
    Leonie Laskowitz, Nicholas H. Müller, Germany
  • In the Footsteps of Learning: A Comparison of Robotic and Human Instructor Movement in the Classroom
    Glen Hordemann, Francis Quek, Gabriela Gomez, United States
  • Mobile Sensor Interfaces for Learning Science
    Jhon Ale, Jaime Sanchez, Chile
  • Sense of presence and the illusion of self-scaling in virtual learning environments
    Linfeng Wu, Karen Chen, Matthew Peterson, Cesar Delgado, United States
Sunday, 30 June 2024
10:30 - 12:30

S075: Technology-Enhanced Learning
Chairs: Antigoni Parmaxi, Anna Nicolaou, Elis Kakoulli Constantinou, Maria-Victoria Soule, Cyprus

  • Pedagogical Foundations of Short Term Intensive Online Course for Businessmen on Development of Negotiation Skills in English
    Marina S. Kogan, Maria A. Ievleva, Anna V. Gavrilova, Russia
  • Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners
    Antigoni Parmaxi, Cyprus; Anke Berns, Spain; Lina Adinolfi, United Kingdom; Alice Gruber, Germany; Mikhail Fominykh, Norway; Angeliki Voreopoulou, Greece; Fridolin Wild, United Kingdom; Paraskevi Vassiliou, Eirini Christou, Cyprus; Concepcion Valero Franco, Spain; Tormod Aagaard, Norway; Stella Hadjistassou, Cyprus
  • Digital Pedagogies for Higher Education: The Design of an Online Training Programme for Academic Staff
    Maria-Victoria Soule, Elis Kakoulli Constantinou, Cyprus
  • Integrating Sustainable Development Goals into Foreign Language Teaching and Learning Contexts with the Use of Technology: A Systematic Literature Review
    Semeli Tilemachou, Anna Nicolaou, Antigoni Parmaxi, Cyprus
  • Towards SDGR-compliant Cross-border Education Services
    Tomaz Klobucar, Slovenia
  • Inclusive IT Design in Higher Education
    Christian Meske, Florian Brachten, Ayseguel Doganguen, Julia Hermann, Germany
13:30 - 15:30

S086: Advanced Technologies for Education, Training, and Mental Health
Chairs: Marco Romano, Italy; Teresa Onorati, Spain; Alessandro Frolli, Alessandro Aloisio, Italy

  • Domus: an Educational Multiplayer Game for Touch Tables Using a Tangible User Interface
    Gennaro Costagliola, Mattia De Rosa, Vittorio Fuccella, Alfonso Piscitelli, Parinaz Tabari, Italy
  • Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students through Advanced Technologies
    Marco Romano, Alessandro Aloisio, Antonella Cavallaro, Italy
  • A Biometric-based Adaptive Simulator for Driving Education
    Paola Barra, Carmen Bisogni, Chiara Pero, Italy
  • English Language Learning in Primary School Children Using Immersive Virtual Reality
    Alessandro Frolli, Clara Esposito, Rossana Pia Laccone, Francesco Cerciello, Italy
Monday, 1 July 2024
10:30 - 12:30

S123: Technology Enhanced Education
Chairs: Martin Ebner, Benedikt Brünner, Austria

  • Promotion of Emotional Learning in Technical and Social Domains: A Systematic Review
    Patrick Struger, Benedikt Brünner, Martin Ebner, Austria
  • Exploring the Use of Generative AI in Education: Broadening the Scope
    Irfan Jahic, Martin Ebner, Sandra Schön, Sarah Edelsbrunner, Austria
  • Evaluating the Efficacy of Automated Video Editing in Educational Content Production: A Time Efficiency and Learner Perspective Study
    David Nußbaumer, Bettina Mair, Sandra Schön, Sarah Edelsbrunner, Martin Ebner, Austria
  • Exploring the Impact of Purposeful Board Games in Higher Education
    Naemi Luckner, Michael Pollak, Peter Purgathofer, Austria
  • The Co-Design Process of an Instructor Dashboard for Remote Labs in Higher Education
    Kamila Misiejuk, Mohammad Khalil, Norway
  • The Use of Gamification in Mathematics Education: Enhancing Geometry Comprehension with High School Students
    Carlos Alberto Espinosa-Pinos, Alex Mauricio Mazaquiza Paucar, Clara Augusta Sánchez Benítez, Ecuador
13:30 - 15:30

S134: Novel Learning Experiences - II
Chair(s): To be announced

  • Digital Nudging in Online-Learning Environments: Enhancing Self-Regulation and Decision Through Usability-Centric Design
    Thorleif Harder, Monique Janneck, Germany
  • How to Design Features for Promoting Social and Emotional Interactions During Computer Supported Collaborative Learning
    Mariano Velamazan, Patricia Santos, Davinia Hernandez Leo, Spain
  • A Real-Time Learning Progress Indicator Updater for Non-Reactive Instances In Learning Management System Courses - A User Requirement Based on Evaluation
    Tina John, Germany
  • How Hexad Player Types Affect Student Behaviour in Three Versions of a Peer-quizzing Game
    Nafisul Kiron, Julita Vassileva, Canada
  • Contextualizing Plans: Aligning Students Goals and Plans during Game-Based Inquiry Science Learning
    Megan D. Wiedbusch, Daryn A. Dever, Alex Goslen, Dan Carpenter, Cameron Marano, Kevin Smith, Roger Azevedo, United States
  • Research on the Transformation of Digital Teaching and Learning Methods in Higher Education and its Influencing Factors
    Huiqian He, P.R. China; Salwa Hanim Abdul-Rashid, Raja Ariffin Raja Ghazilla, Malaysia; Huijie He, P.R. China
Tuesday, 2 July 2024
08:00 - 10:00

S145: Interactive Learning Ecosystems - I
Room: Georgetown East
Chairs: David Fonseca Escudero, Francisco José Garcia-Penalvo, Spain

  • Uses of Robotics to Improve the Instrumental Skills of Students with Autism Spectrum Disorder Through the Development of New Inclusive Contexts (Divintech)
    David Fonseca Escudero, Selene Caro-Via, Javier Herrero-Martin, Xavi Canaleta, Rosario Valdivieso, Daniel Amo-Filva, Meritxell Nieto, Neus Ramos, Claudia Bardia, Spain
  • Enhancing Language Learning through Human-Computer Interaction and Generative AI: LATILL Platform
    Alicia Garcia-Holgado, Andrea Vazquez-Ingelmo, Nastaran Shoeibi, Roberto Theron, Francisco José Garcia-Penalvo, Spain
  • A Proposal for an Interactive Assistant to Support Exploratory Data Analysis in Educational Settings
    Andrea Vazquez-Ingelmo, Alicia Garcia-Holgado, Jorge Pozo-Zapatero, Spain
  • A Study on Sensors in Higher Education
    Sarthak Sengupta, India; Anindya Bose, United Kingdom; Fernando Moreira, Portugal; David Fonseca Escudero, Francisco José Garcia-Penalvo, Spain; Cesar Collazos, Colombia
  • Anticipating Tutoring Demands Based on Students' Difficulties in Online Learning
    Aluisio José Pereira, Alex Sandro Gomes, Tiago Thompsen Primo, Leandro Marques Queiros, Brazil; Fernando Moreira, Portugal
10:30 - 12:30

S160: Interactive Learning Ecosystems - II
Room: Georgetown East
Chairs: David Fonseca Escudero, Francisco José Garcia-Penalvo, Spain

  • Integrating Individual and Collective Skills: A Rubric-Based Model for Teamwork Competence Assessment
    Maria Luisa Sein-Echaluce, Angel Fidalgo-Blanco, Francisco José Garcia-Penalvo, David Fonseca Escudero, Spain
  • A Qualitative Case Study of Perceptions and Attitudes towards Remote Internships and a Model for their Implementation
    Ana Maria Pinto-Llorente, Sonia Verdugo-Castro, Lucia Garcia-Holgado, Francisco José Garcia-Penalvo, Spain
  • A Gamified Learning Experience for Teaching European Values in English Lessons
    Lucia Garcia-Holgado, Francisco José Garcia-Penalvo, Andrea Vazquez-Ingelmo, Spain
  • Discovering Improvement Opportunities and Challenges for Pharmaceutical Companies Adopting Digital Training Technologies: A Case Study
    Lasse Nielsen Langendorf, Md Saifuddin Khalid, Denmark
  • Teachers’ Perspective on the Implementation of GDPR in Schools – A Design-Oriented Case Study
    Emanuela Marchetti, Andrea Valente, Claus Witfelt, Denmark; Daniel Amo-Filva, Alicia Garcia-Holgado, Lucia Garcia-Holgado, Spain; Elisabetta Vidotto, Maria Elena Garzotto, Italy; Francisco José Garcia-Penalvo, David Fonseca Escudero, Spain; Tihomir Orehovacki, Croatia; Marjan Krasna, Igor Pesek, Ivana Ruzic, Slovenia; Karim Elia Froua, France; Fernando Moreira, Portugal
  • Augmented Reality Labs: Immersive Learning in Chemistry
    Hogea Razvan Ioan, Tracy Olin, Bayazit Karaman, Doga Demirel, United States
13:30 - 15:30

S173: Interactive Learning Ecosystems - III
Room: Jefferson East
Chairs: David Fonseca Escudero, Francisco José Garcia-Penalvo, Spain

  • Optimizing Training Paths Using Bellman Equations to Improve E-Learning with Q-Learning
    Karim Elia Fraoua, Amos David, France
  • Evolution of the Adoption of Generative AI Among Spanish Engineering Students
    Faraon Llorens-Largo, Rafael Molina-Carmona, Alberto Real-Fernandez, Sergio Arjona-Giner, Spain
  • Do Engineering Students Know How to Use Generative Artificial Intelligence? A Case Study
    Miguel A. Conde, Jesus-Angel Roman-Gallego, Spain
  • Tools to Support the Design of Network-Structured Courses Assisted by AI
    Juan Luis Lopez-Javaloyes, Alberto Real-Fernandez, Javier Garcia-Siguenza, Faraon Llorens-Largo, Rafael Molina-Carmona, Spain
  • Hybrid Spaces in Higher Education: A Comprehensive Guide to Pedagogical, Space and Technology Design
    Robin Stoeckert, Veruska De Caro-Barek, Norway
  • An Inquiry into Virtual Reality Strategies for Improving Inclusive Urban Design Concerning People with Intellectual Disabilities
    Guillermo Franganillo-Parrado, Luis A. Hernandez-Ibanez, Viviana Barneche-Naya, Spain
Wednesday, 3 July 2024
13:30 - 15:30

S226: Novel Learning Experiences - III
Room: Lincoln East
Chair: Juan Zhou, Japan

  • Exploring UX: Instructional Designs for Groups in Mozilla Hubs
    Kathrin Knutzen, Gunther Kreuzberger, Wolfgang Broll, Germany
  • Exploring the Influence of Shared Learning Logs in the e-book Utilization
    Juan Zhou, Kae Nakaya, Yuichi Ono, Japan; Hui-Chun Chu, Taiwan; Chengjiu Yin, Japan
  • Spatial Cognition Through Gestural Interfaces: Embodied Play & Learning with Minecraft
    Jannah Issa, Vishesh Kumar, Marcelo Worsley, United States
  • Blended Learning based on H5P Interactive Exercises: Insights from a Case Study
    Michel Noutcha, Suzanne Kieffer, Belgium
  • The Impact of ChatGPT on Students' Learning Programming Languages
    Itzhak Aviv, Moshe Leiba, Havana Rika, Yogev Shani, Israel
  • Amplifying Language Learning Effects with Olfactory-Enhanced Virtual Reality: An Empirical Study
    Lei Xia, Yulong Qin, P.R. China; Jixiang Fan, United States
16:00 - 18:00

S240: Learning Assessment
Room: Lincoln East
Chair: Isaac Caicedo-Castro, Colombia

  • Learning 3D Matrix Algebra using Virtual and Physical Manipulatives: Statistical Analysis of Quantitative Data Evaluating the Efficacy of the AR-Classroom
    Heather Burte, Samantha D. Aguilar, James Stautler, Sadrita Mondal, Chengyuan Qian, Uttamasha Monjoree, Philip Yasskin, Jeffrey Liew, Dezhen Song, Wei Yan, United States
  • Learning 3D Matrix Algebra Using Virtual and Physical Manipulatives: Qualitative Analysis of the Efficacy of the AR-Classroom
    Samantha D. Aguilar, Heather Burte, James Stautler, Sadrita Mondal, Chengyuan Qian, Uttamasha Monjoree, Philip Yasskin, Jeffrey Liew, Dezhen Song, Wei Yan, United States
  • Exploring Explainability and Transparency in Automated Essay Scoring Systems: A User-Centered Evaluation
    Erin Hall, Mohammed Seyam, Daniel Dunlap, United States
  • Quantum Course Prophet: Quantum Machine Learning for Predicting Course Failures: A Case Study on Numerical Methods
    Isaac Caicedo-Castro, Colombia
Thursday, 4 July 2024
08:00 - 10:00

S251: Designing Learning and Teaching Experiences - Ι
Room: Cardozo
Chair: Moshe Leiba, Israel

  • User-Centered Design of Adaptive Support in a Continuing Education Online Course: Findings from a Design-Based Research Process
    Katharina Teich, Vanessa Loock, Nikol Rummel, Germany
  • Using Self-Determination Theory to Design User Interfaces for Instructor Dashboards
    Anasilvia Salazar Morales, Evrim Baran, United States
  • Analysis of Gamification Elements in E-Learning
    Boris A. Reif, Karin Schluifer, Cindy Mayas, Matthias Hirth, Germany
  • Towards an Architecture for Educational Chatbots
    Jose Fidel Urquiza-Yllescas, Sonia Mendoza, Luis Martin Sanchez-Adame, Jose Rodriguez, Dominique Decouchant, Mexico
  • Optimizing Self-Paced Learning in Machine Learning Education for Working Professionals: Strategies, Trends, and Insights
    Peiyan Liu, United States
  • Interface Design for Educational Chatbot to Increase Engagement for Online Learning: A Conceptual Design
    Chi Lok Lei, Camille Dickson-Deane, Australia
10:30 - 12:30

S264: Designing Learning and Teaching Experiences - ΙI
Room: Cardozo
Chair: Suzanne Kieffer, Belgium

  • Bridging Disciplinary Boundaries: Integrating XR in Communication Sciences Master's Programs
    Suzanne Kieffer, Sebastien Nahon, Damien Renard, Axel Legay, Belgium
  • Implementation and Usability Evaluation of an Online Videogame for Learning Musical Harmony
    Carlos Patricio Meneses Rodríguez, Jaime Sanchez, Chile
  • Developing a Pedagogical Approach to Enhance Learning Experiences for Fostering Soft Skills
    Eunyoung Kim, Japan
  • Early Childhood Apps Design with Augmented Reality for Learning
    Zhen Xiao, Jiandong Liu, P.R. China
  • Improving Student Team Formation in Design Classrooms Using a Novel Approach
    Andrew Twigg, Nikita Valluri, United States

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