40 years of HCI International. Join us in Washington DC to celebrate

HCI-Games: HCI in Games - Program

HCI in Games - Program

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(Last Updated: 3 July, 2024)
Saturday, 29 June 2024
08:00 - 10:00

S017: Exploring Playful Contexts: An HCI Perspective
Chair: Reza Hadi Mogavi, Canada

  • Making Learning Engaging and Productive: SimLab, A VR Lab to Bridge between Classroom Theory and Industrial Practice in Chemical Engineering Education
    Juhyung Son, Ahmad Alhilal, Hong Kong; Reza Hadi Mogavi, Canada; Tristan Braud, Hong Kong; Pan Hui, P.R. China
  • Lost in Gamification Design: A Scientometric Analysis
    Simone Bassanelli, Federica Gini, Antonio Bucchiarone, Federico Bonetti, Italy; Eftychia Roumelioti, Greece; Annapaola Marconi, Italy
  • Long-Term Gamification: A Survey
    Lei Huang, Chao Deng, Jennifer Hoffman, United States; Reza Hadi Mogavi, Canada; Justin Juho Kim, Hong Kong; Pan Hui, P.R. China
  • Which Exergame is Better for Older Adults? An Exploratory Study on User Perspectives of Virtual Reality, Exercube, and 2D Exergames
    Chao Deng, Jennifer Hoffman, United States; Reza Hadi Mogavi, Canada; Juhyung Son, Hong Kong; Simin Yang, Pan Hui, P.R. China
  • Learning or Entertaining? A Study on the Acceptance of Serious Games in Chinese Museums
    Wennan Wu, Ruisi Liu, Junjie Chu, P.R. China
  • An Interactive Game Design for Children’s Bird Watching Based on Flow Experience Theory
    Zhuofen He, Langqing Chen, ZhuKe Wu, Ao Qi, P.R. China
13:30 - 15:30

S041: Recent trends in gaming and HCI
Chair: Khaldoon Dhou, United States

  • Prototyping a Virtual Reality Therapeutic Video Game to Support the Social Reinsertion of Burned Children
    Pablo Gutierrez, Matias Orellana Silva, Maria Gabriela Hidalgo, Jorge A. Gutierrez, Francisco J. Gutierrez, Chile
  • Motion-Control Video Games to Train and Assess the Articular Range of Motion in Physical Therapy Sessions
    Eric Contreras, Matias Orellana Silva, Maria Gabriela Hidalgo, Jorge A. Gutierrez, Francisco J. Gutierrez, Chile
  • Human Use of Vintage Beings: How to Harness the Shock of the Old
    Nicolas LaLone, United States; Phoebe O Toups Dugas, Australia
  • Enhancing Pokémon VGC Player Performance: Intelligent Agents Through Deep Reinforcement Learning and Neuroevolution
    Gian Rodriguez, Edwin Villanueva, Johan Baldeon, Peru
  • Empowering Female Founders with AI and Play: Integration of a Large Language Model into a Serious Game with Player-Generated Content
    Tim Reichert, Mergim Miftari, Claudia Herling, Nicola Marsden, Germany
  • Exploring Virtual Chess Personalities: Analyzing Class-C Players vs. Nimzowitsch and Fine Virtual Grandmasters
    Khaldoon Dhou, United States
Sunday, 30 June 2024
10:30 - 12:30

S077: Gamified Learning and Creativity
Chair(s): To be announced

  • Optimizing Tutorial Design for Video Card Games Based on Cognitive Load Theory: Measuring Game Complexity
    Chengyi Li, Chengjie Dai, Wai Kin (Victor) Chan, P.R. China
  • Player-oriented Procedural Generation: Producing Desired Game Content by Natural Language
    Binlin Feng, MingYang Su, Keyi Zeng, Xiu Li, P.R. China
  • DanceFree: A Somatosensory Dance Game Based On 3D Dance Animation Generation Algorithm
    JunFan Zhao, MingYang Su, QiHui Zhou, Xiang Luo, JiDa Li, JingYing Zhang, Xiu Li, P.R. China
  • Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interaction
    Jiaqi Xie, Hao Zheng, Junxian Lin, Xiaoying Tang, P.R. China
  • Computer Game Design for Eye Contact Exercise for Children with Autism
    Jizhao Xie, Qian Ji, Zicheng Lin, P.R. China
  • Co-creation Cultural Tourism Game Design Based on Scene Theory
    Ziyun Lin, Zhongqing Yao, Zhiquan Zeng, Yun He, P.R. China
Monday, 1 July 2024
08:00 - 10:00

S110: HCI in Game-based Learning
Chair: Shufang Tan, P.R. China

  • Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theory
    Yuchen Wang, Xiran Huang, Yushan Mo, Jun Huang, Tianxin Feng, Wei Huang, Xiaomei Nie, P.R. China
  • Utilizing Party Game Strategies for Language Acquisition: A Novel Approach to Language Learning
    Haoqian Yu, Haitao Zheng, Xing Sun, MingYang Su, Qihui Zhou, Yi Wang, Chu Zhang, Kai Zhang, Fengsen Gao, P.R. China
  • "Cloth Tiger Hunt":An Embodied Experiential Educational Game for the Intangible Cultural Heritage of Artistic Handicraft
    Junjie Zhu, Yanan Li, Hai-Tao Zheng, Xing Sun, P.R. China
  • Enhancing Emergency Decision-Making Skills through Game-Based Learning: A Forest Fire Simulation Exercise Game
    Xingchen Ji, Fei Wang, Hai-Tao Zheng, Xiaomei Nie, P.R. China
  • The Impact of Alternate Reality Game on the Environmental Cognition for University Freshmen
    Shuo Xiong, Kun Xie, P.R. China; Ruoyu Wen, New Zealand; Yiyan Zeng, Lingfeng Nie, P.R. China
  • Storytelling, Worlds and Game Design: Viewer Experience and Interaction In “Sky, Children of the Light”
    Carlos Manuel Figueiredo, Sofia Machado Santos, Portugal
10:30 - 12:30

S124: Understanding, Designing, and Evaluating Player Experience
Chair(s): To be announced

  • The Influence of Game Aesthetics on Game Engagement and Retention in Open-World, Single-Player Games
    Chen Chen, Singapore; Heng Zhang, Diqiao Liang, P.R. China
  • An Affect-Aware Game Adapting to Human Emotion
    Panagiotis Vrettis, Andreas Mallas, Michalis Xenos, Greece
  • How StarCraft II Players Cope and Deal With Toxicity? Insights From Player Interviews
    Samuli Laato, Finland; Bastian Kordyaka, Germany; Velvet Spors, Juho Hamari, Finland
  • A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games.
    Jose Shimabukuro, Arturo Moquillaza, Johan Baldeon, Peru
  • Alien Mystery Scavenger Hunt: Enhancing Intergenerational Interaction with Physical Web Technologies through Location-Based Games
    Fatima Badmos, Emma Murphy, Michael Ward, Mayank Parmar, Paula Kelly, Damon Berry, Ireland
  • A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013-2023)
    Xiaoqian Wang, Fan Zou, P.R. China
16:00 - 18:00

S162: PANEL: Human Values and AI Technologies
Chair: Olayele Adelakun, United States

  • Presentation 1
    Ray Tao, United States
  • Presentation 2
    Mick Champayne, United States
  • Presentation 3
    Casey Hudetz, United States
Wednesday, 3 July 2024
08:00 - 10:00

S202: Gamification toward Information Systems
Room: Columbia3
Chair: Fan Zhao, United States

  • Can We Gamify Computer Hardware Education?
    Fan Zhao, Gene Hoyt, Rebeca Muniz, United States
  • Personalize Mobile Game Interface Design
    Yunchen Gui, Fan Zhao, United States
  • Managing the Personality of NPCs with Your Interactions: A Game Design System Based on Large Language Models
    Muyun Dai, Chun Yuan, Xiaomei Nie, P.R. China
  • The Challenge of Perception Tower: Fine Art Education Game Design Based on Visual Thinking Strategies
    Yuan Zeng, Wei Huang, Xiaomei Nie, P.R. China
  • Towards Attainable Game Experiences
    Adam Palmquist, Izabella Jedel, Ole Goethe, Norway
  • Experiential Affordance: Explore Gamification in Dating Apps Advertisements
    Javzmaa Jadamba, Mongolia; Anna Maria Wen, Poland; Dongjing Kang, P.R. China
  • Meaning in Digital Games: A Mixed Methods Investigation
    Owen Schaffer, United States
13:30 - 15:30

S229: Applied Research on Video Games
Room: Georgetown West
Chair: Kevin Keeker, United States

  • Transitioning from Academia to Industry: Similarities and Differences in Methodology
    Emily Joseph, United States
  • Bang for your Buck: ​ Games UR in Pre-Production And The Early Dev Cycle​
    Benjamin Litwin, United States
  • Game HUBs: Designing Better Player Interactions
    Alice Hitchcock, United Kingdom
  • Assessing Challenge in Nintendo Games
    Alysha Halpin, United Kingdom
  • Augmented Motion Representation Learning Based on Virtual Reality Sports Game Review Data
    Jing Cao, Gang Zhao, Siming Li, Jingting Sun, Zhiqiang Wu, P.R. China
  • LEGO® for Professional Development: A Systematic Literature Review
    Dimitra Chasanidou, Norway; Natassa Raikou, Greece
Thursday, 4 July 2024
10:30 - 12:30

S266: Playful Experiences: Design and Impact
Room: Columbia2
Chair: Daniel Riha, Czech Republic

  • Exploring the Variables of Empathy in Gamers: A Comprehensive Survey
    Tania Ribeiro, Ana Isabel Veloso, Portugal; Peter Brinson, United States
  • Empathic Characters for Digital Games: A Prototype Proposal
    Tania Ribeiro, Ana Isabel Veloso, Portugal; Peter Brinson, United States
  • "I Hope There Are Beasties In The Next One": Positivity Through Interaction in Death-Themed Digital Games
    Monica Evans, United States
  • Who is the GOAT (Greatest of All Time) Formula One Racer — Hamilton, Schumacher, Verstappen, Vettel, or some other Driver, perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers
    Hermann Prossinger, Austria; Silvia Boschetti, Tomas Hladky, Daniel Riha, Czech Republic; Violetta Prossinger-Beck, Thomas Beck, Germany; Jakub Binter, Czech Republic
  • Navigating between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights
    Jakub Binter, Daniel Riha, Silvia Boschetti, Czech Republic; Violetta Prossinger-Beck, Germany; Martin Stachon, Czech Republic; Hermann Prossinger, Austria
  • Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design
    Martin Stachon, Jakub Binter, Czech Republic; Violetta Prossinger-Beck, Austria; Daniel Riha, Czech Republic; Hermann Prossinger, Austria
16:00 - 18:00

S289: Game User Research: Concepts, Methods, and Practices
Room: Georgetown East
Chair: Chaoguang Wang, United Kingdom

  • Towards Semi-Automated Game Analytics: An Exploratory Study on Deep Learning-Based Image Classification of Characters in Auto Battler Games
    Jeannine Thiele, Elisa Thiele, Christian Roschke, Manuel Heinzig, Marc Ritter, Germany
  • Tommi – A Web-based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness
    Christian Eichhorn, Christian Schepers, David A. Plecher, Germany; Atsushi Hiyama, Japan; Andreas Butz, Gudrun Klinker, Germany
  • Serious games beyond entertainment and learning: an evaluation methodology for assessing awareness raising, empathy, and social change
    Stavroula Ntoa, Anastasia Ntagianta, Greece; Fernanda Flores, Bosnia and Herzegovina; Lukáš Kolek, Czech Republic; Konstantinos C. Apostolakis, Stefania Stamou, George Margetis, Constantine Stephanidis, Greece
  • Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline
    Hermann Prossinger, Austria; Daniel Riha, Czech Republic; Violetta Prossinger-Beck, Germany; Silvia Boschetti, Jakub Binter, Czech Republic
  • The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health Behaviors
    Yang Qiu, Toh Hsiang Benny Tan, Chan Hua Nicholas Vun, Zhiqi Shen, Singapore
  • A Review of Cultural Impact on Children's Play Perception and Digital Games
    Nandhini Giri, United States

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