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DAPI: 12TH INTERNATIONAL CONFERENCE ON DISTRIBUTED, AMBIENT AND PERVASIVE INTERACTIONS

The 12th International Conference on Distributed, Ambient and Pervasive Interactions (DAPI), an affiliated HCII 2024 conference, provides a forum for interaction and exchanges among researchers, academics, and practitioners. DAPI 2024 extends the scope from by now “traditional” configurations of one or several persons interacting with a limited number of smart devices, e.g., in a smart room, towards ubiquitous smart environments like smart cities and smart ecosystems. This implies the contributions of additional disciplines providing more comprehensive perspectives.

Call for participation leaflet (170KB)

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The related topics include, but are not limited to:

  • Objectives and Design Approaches for DAPI-Environments
    • Design Principles: Values, Goals and Guidelines
    • Ethically Aligned Design of Algorithms and Autonomous Systems
    • Design Trade-offs (e.g., Human Control vs. Automation)
    • Human-/People-/Citizen-Centered Design
    • Human-Centered Artificial Intelligence
    • Humane, Sociable and Cooperative Cities
    • Impact of Ambient Intelligence and IoT on Society
    • Participatory Design
    • Privacy, Security, and Trust in Ambient Intelligence Systems
    • Reconciling Humans and Technology
    • Sensory Emotional Values (Aesthetics)
    • Social Issues
  • Information/Interaction/Experience Design for DAPI-Environments
    • Adaptive and Responsive Environments
    • Crowd- and Swarm-based Interaction
    • Embedded and Embodied Interaction
    • Implicit versus Explicit Interaction
    • Multimodal and Multisensory Interaction
    • "More-than-Human" Interaction, Non-Human Entities
    • Social Interfaces
    • Space-Time Dispersed Interaction
    • Interaction in Hybrid Environments, e.g., symmetry in real and virtual worlds
    • Tangible Interaction
    • User Experience of Privacy, Security and Trust
  • Enabling Technologies, Methods, and Platforms for DAPI-Environments
    • Artificial Intelligence (AI) and Machine Learning (ML)
    • Ambient and Pervasive Displays
    • Architectures for Emergent and Collective Ambient Intelligence
    • Combining Multiple Devices and Multiple Users
    • Data Science and Recommendation Systems
    • Digital Twins
    • Evaluation Methods and Techniques, Field Studies, Deployments
    • High Performance Computing
    • Human Activity Modelling
    • Indoor vs. Outdoor Tracking
    • Interactive, Smart Materials and Physical Computing
    • Internet of Things (IoT)
    • Sensors and Actuators with their Dependencies
    • Sensor Data: Reliability, Quality, and Combining Multiple Modalities
    • Self-organization in Socially Aware Ambient Systems
    • Spatial and Embodied Smartness
    • Wearable Computing
  • Applications, Solutions, and Systems for DAPI-Environments
    • Affective Computing
    • Ambient Assisted Living (AAL)
    • Ambient and Pervasive Games in Hybrid/Augmented Worlds
    • Groupware and Multi-User Ambient Environments
    • Healthcare, Tele-Monitoring, and Well-being
    • Intelligent Support for Life during and after Coronavirus Pandemic
    • Immersive Entertainment Environments
    • Industrial Internet / Industry 4.0
    • IoT and Logistics
    • Lifelogging and Personal Informatics
    • Product Memory, Transparency and Consumer Information
    • Smart Artifacts in Smart Environments
  • Smart Cities, Smart Ecosystems, Smart Carbon-Neutral Cities
    • Beyond "smart-only" Cities
    • Civic and Urban Computing
    • Co-creation of Smart Cities
    • Connected Cars and Automated Driving
    • Connected and Hybrid Cities
    • Environmental Sensing
    • Living Labs, Context Laboratories, and Experiential Landscapes
    • Location-based Smart Services
    • Media Façades and Media Architectures
    • Public and Transient Smart Spaces
    • Smart Airports
    • Smart Ecosystems including Learning Ecosystems
    • Smart Regions and Smart Landscapes
    • Smart Farming
    • Smart Islands
    • Smart Tourism
    • Sustainability, Fair Trade, SDGs
    • Urban Media Art
  • Program Chair

    NORBERT STREITZ

    Smart Future Initiative, Germany

  • Program Chair

    SHIN'ICHI KONOMI

    Kyushu University, Japan

  • Board Members

  • Pedro Antunes
    University of Lisbon, Portugal
  • Kelvin Joseph Bwalya
    Sohar University, Oman
  • Katrien De Moor
    Norwegian University of Science and Technology (NTNU), Norway
  • Morten Fjeld
    Chalmers University of Technology, Sweden
  • Nuno Guimaraes
    Instituto Universitário de Lisboa - ISCTE, Portugal
  • Kyungsik Han
    Hanyang University, Korea
  • Jun Hu
    Eindhoven University of Technology, Netherlands
  • Eiman Kanjo
    Nottingham Trent University, United Kingdom
  • Nicos Komninos
    Aristotle University of Thessaloniki, Greece
  • H. Patricia McKenna
    AmbientEase / UrbanitiesLab Initiative, Canada
  • Tatsuo Nakajima
    Waseda University, Japan
  • Guochao Peng
    Sun Yat-Sen University, P.R. China
  • Elaine M. Raybourn
    Sandia National Laboratories, United States
  • Carsten Röcker
    TH OWL, Germany
  • Tomoyo Sasao
    The University of Tokyo, Japan
  • Reiner Wichert
    Darmstadt University of Applied Sciences, Germany
  • Chui Yin Wong
    Intel Corporation, Malaysia
  • Woontack Woo
    KAIST, Korea
  • Mika Yasuoka-Jensen
    Roskilde University, Denmark
  • Takuro Yonezawa
    Nagoya University, Japan
  • Yuchong Zhang
    KTH Stockholm, Sweden

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