The Best Paper Award of the 6th International Conference on HCI in Games
has been conferred to
Panagiotis Vrettis, Andreas Mallas, and Michalis Xenos
(University of Patras, Greece)
for the paper entitled
"An Affect-Aware Game Adapting to Human Emotion"
Best Paper Award for the 6th International Conference on HCI in Games, in the context of HCI International 2024, Washington DC, USA, 29 June - 4 July 2024
Certificate for Best Paper Award of the 6th International Conference on HCI in Games presented in the context of HCI International 2024, Washington DC, USA, 29 June - 4 July 2024
Paper Abstract
The vision of affect-aware video games outlines games that can dynamically react to the emotion of the player. In this paper, we designed and developed a game that incorporates an emotion recognition system that follows this principle, aiming at adapting gameplay elements based on the player’s current emotion. The game’s design employs the user’s emotion as an implicit form of input method (in contrast to explicit methods in other works) by adjusting multiple in-game parameters ranging from more easily distinguishable such as audio and visual changes to more subtle such as journal entries, emotionally themed hints/presentation, and ending quotes. An exploratory study aimed at exploring the viability of the system with 22 participants showed promising results regarding game satisfaction while also indicating that the game achieved its design goal of utilizing user emotion as an implicit input method. Finally, results suggest that visual and audio changes were the most easily perceived by the users, with other changes being less noticeable.
The full paper is available through SpringerLink, provided that you have proper access rights.